Players will need to climb, explore, and dig through environments to scavenge for weapons in order to fight both the living and the dead within a deep Boneworks-like physics engine.Īdamson and the team had to take precautions in order to make sure the head stabbing feature worked, even as players panicked in their living rooms. The Walking Dead: Saints & Sinners is a first-person survival horror VR experience set in New Orleans where players follow a narrative about warring factions of remaining humans. 'Which is the key to pushing the player to make good intellectual decisions.'
' The sticking in the head mechanic was the result of us needing to have combat penalties-an issue I see from VR is there are no penalties for player action,' Adamson said. Losing a knife in a zombie's head represents the peak of that horror. Panic is one of the main things people fear when hopping into Skydance Interactive's virtual reality survival horror game. 'You have to design around panic,' The Walking Dead: Saints & Sinners game director Todd Adamson told Gamasutra.